How the budget is calculated
Available amount = max(0, balance − reserve). Affordable purchases = floor(available amount ÷ current price). The remainder is the available amount left after those purchases.
Use the balance and price displayed in the game to plan repeated purchases at the same cost. Protect a reserve, choose a target and see the remaining amount before committing. Keep every input in one resource.
Enter one resource balance and the current price for one purchase. Use this only while that price stays the same.
No Roblox login or purchase is performed. Results use only the values you enter; refresh the plan if a price changes.
Available amount = max(0, balance − reserve). Affordable purchases = floor(available amount ÷ current price). The remainder is the available amount left after those purchases.
No shop or upgrade price is prefilled. Use the resource and price actually shown on your intended offer. A code reward belongs in the balance only after the game confirms the claim.
DF Coins and AP are not interchangeable inputs. This tool cannot price an upgrade, predict performance, or handle a sequence of changing costs as one repeated purchase. Recalculate each different offer.
It gives the number of equal-cost purchases that fit your entered balance after a reserve. It compares that budget with your target; it does not decide whether a purchase improves your player.
Keep all four amounts in the resource named by the offer. A Coin balance and an AP price cannot produce a meaningful purchase count.
Use a fresh calculation for each current offer. Do not multiply the first price across a sequence whose later prices differ.
No. The calculation runs in this browser and does not sign in, claim a code or make a purchase. General page analytics, when enabled, are described in the privacy policy.